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Research & experimentation

VR locomotion & navigation

48 playable, documented prototypes exploring how players move through virtual space, with comfort and user testing at the center.

MY ROLE
VR R&D Lead
STUDIO / ENGAGEMENT
Crytek logoOculus logoCrytek / Oculus-contracted research
CONTEXT
Research program

A research program, not a single mechanic

I led an Oculus-contracted Crytek program producing 48 playable and documented locomotion and navigation prototypes. The work explored movement and spatial interaction through a repeatable cycle of hypotheses, prototype design, user testing, and evaluation.

Comfort as a design constraint

Motion sickness and vestibular discomfort were central questions. I used test findings to advance or reject concepts, treating the physical experience of movement as part of the design problem rather than a secondary usability concern.

Knowledge the team could use

The output included playable prototypes, documentation, videos, and presentations. This research work is distinct from my shipped VR game contributions to Robinson: The Journey and The Climb.

Watch the VR locomotion vlog