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Syntari

Company and product leadership for AI conversation and development-work coordination inside the game engine and editor.

MY ROLE
CEO
STUDIO / ENGAGEMENT
Syntari Studios, Inc.
ENGAGEMENT
Current
Genesis presentation at GameDev ExchangeWatch on YouTube ↗

The product problem

Game teams need to make decisions and carry out work across design, engineering, art, and production. Syntari puts real-time conversation with Genesis inside the engine and editor, connecting that conversation with the project and the work the team needs to do.

My responsibility

As CEO of Syntari Studios, Inc., I own product vision, roadmap, operating model, market validation, pricing, and partnerships. I lead development teams distributed across Vietnam, Europe, and the United States, connecting product priorities with multidisciplinary execution.

Production experience as product input

The product direction draws on problems I have worked with in studios: fragmented project knowledge, unclear handoffs, asset readiness, and the distance between a design decision and its implementation. Genesis, Air-Lock, and project analysis address different parts of that workflow; the Speak product family extends my product practice into conversational learning.

Explore Syntari

Recorded presentation hosted by GameDev Exchange.