VR game
The Climb
Game-design contribution to Crytek’s VR climbing title, within my wider practice in traversal and spatial interaction.
My contribution
I worked as a Game Designer on The Climb at Crytek. The project formed part of my move into VR development, alongside work in traversal, world interaction, and prototype evaluation.
A developing medium
My Crytek VR work connected production experience with research into movement, navigation, and comfort. The separate 48-prototype locomotion program is documented as research, rather than attributed wholesale to this game.
Project footage is shown for context. My contribution is described above; the footage was produced by its credited owner.
