VR game
Robinson: The Journey
Game-design work on Robinson: The Journey, part of Crytek’s early exploration of presence and interaction in VR.
My contribution
I contributed as a Game Designer on Robinson: The Journey, my first VR project. It placed my design work in a medium where movement and world interaction had to be considered through the player’s physical experience, not only through a conventional screen.
A wider spatial-design practice
This work sits alongside The Climb and my locomotion and navigation research at Crytek. Together, they connect shipped VR development with a sustained practice of prototyping, user testing, and evaluating spatial interaction.
Project footage is shown for context. My contribution is described above; the footage was produced by its credited owner.
