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VR game

Robinson: The Journey

Game-design work on Robinson: The Journey, part of Crytek’s early exploration of presence and interaction in VR.

MY ROLE
Game Designer
STUDIO / ENGAGEMENT
Crytek logoCrytek
Project trailer from my original portfolioWatch on YouTube ↗

My contribution

I contributed as a Game Designer on Robinson: The Journey, my first VR project. It placed my design work in a medium where movement and world interaction had to be considered through the player’s physical experience, not only through a conventional screen.

A wider spatial-design practice

This work sits alongside The Climb and my locomotion and navigation research at Crytek. Together, they connect shipped VR development with a sustained practice of prototyping, user testing, and evaluating spatial interaction.

Project footage is shown for context. My contribution is described above; the footage was produced by its credited owner.