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Project direction

BloodLoop

Complete product and game-design framework, with final design authority across a multidisciplinary remote project.

MY ROLE
Full-Time Lead / Consultant Game Designer
STUDIO / ENGAGEMENT
7 Digital Labs logoBloodLoop / 7 Digital Labs
ENGAGEMENT
Completed Project Engagement
Official early access launch trailer, BloodLoopWatch on YouTube ↗

Whole-product responsibility

I created the complete product and game-design framework: core loop, combat, heroes, modes, progression, economy, narrative, factions, and live-service structure. The work connected individual mechanics with the overall product, its world, and the reasons players would return.

Directing a remote project

Under the formal Full-Time Lead / Consultant Game Designer title, I held project-director scope. I directed design, engineering, art, narrative, and production through priorities, specifications, milestones, playable reviews, and final product and design decisions.

Rewards as part of the whole economy

I designed and balanced probability-driven rewards, loot tables, rarity distributions, progression pacing, and virtual-economy interactions. Those decisions sat inside the wider multiplayer framework, alongside combat, player goals, and live-service planning.

Project footage is shown for context. My contribution is described above; the footage was produced by its credited owner.