Confidential game leadership
AAA co-development
Design direction across three AAA/co-development engagements, supported by a five-designer team and cross-studio training.
Direction from brief to delivery
I led design direction and quality across three confidential AAA/co-development engagements, from RFP and early concept through onboarding, client review, implementation, and delivery. My remit included gameplay feasibility, scope, production risk, and Unity/Unreal implementation review.
Team and studio capability
I managed three Senior Technical Game Designers and two Junior Designers, with responsibility for assignments, reviews, mentoring, and development planning. I also built reusable curriculum, workshops, and documentation, trained teams in Kuala Lumpur, and collaborated with China-based Virtuos studios.
Confidentiality
The three engagements are grouped here without naming protected titles or clients. The case describes my verified responsibilities, not undisclosed project content.