Consulting
Decimated
Initial systemic-design framework connecting token and virtual economy, progression, factions, and PvP/PvE balance.
My contribution
I contributed the initial game-design framework across token and virtual economy, factions, progression, multiplayer systems, and PvP/PvE balance. The remit connected the game’s world and lore with player goals, incentives, and interaction.
Economy and reward relationships
The work included probability-informed rewards and the relationship between progression, economy, and player engagement. My contribution was the initial design framework, rather than a claim of ownership over every later feature or commercial result.