Production systems
Air-Lock
Asset-validation and ingestion workflows designed around the handoff between external contributors and a game-production team.
The handoff is a design problem
An asset delivery is more than a file transfer. A production team needs to understand what arrived, whether it follows project rules, and what requires review before it enters the working project. Air-Lock addresses that boundary.
What I defined
I shaped the product direction for validation and ingestion, including file integrity, naming, metadata, technical constraints, AI disclosure, and production-readiness checks. The work translates studio handoff needs into a product workflow for contributors and reviewers.
A connected production workflow
Air-Lock forms part of the Syntari product direction alongside Genesis and project analysis. The emphasis is on useful checks and accountable review, not a promise that automation can replace every specialist judgment.